13 March 2010

Invisible Worlds

Photography with consumer digital cameras is about capturing the visible light and take a beautiful picture. Tuesday 16 March 2010 a new television programme will start on BBC ONE called “Richard Hammond’s invisible worlds”. Using the latest technology, Richard Hammond explores the world we cannot see with the naked eye. I assume he will explore UV and IR photography. And from what I read in the press announcement the programme will feature high speed photography just like “Time Warp”.

Read also the blog post of dr Klaus Schmitt Weinheim and this one. He seems to have contributed to the show.

This is the BBC Press announcement:

Richard Hammond's Invisible Worlds Ep 1/3

Tuesday 16 March

9.00-10.00pm BBC ONE (Schedule addition 3 March)

Richard Hammond takes a breath-taking journey into the parallel universe that lies beyond the limits of the naked eye, in this new, three-part series for BBC One.

Despite our eyes' amazing powers, our vision is surprisingly limited – offering only a very narrow view of the world. Using state-of-the-art technologies, Richard discovers the world beyond these limits and explores the hidden secrets of the invisible world around us.

In Speed Limits, Richard explores the wonders of the world of detail hidden in the blink of an eye.

The human eye takes about 50 milliseconds to blink, but it takes the brain around 100 milliseconds longer to process what can be seen. We might not be conscious of this time lag going on but, in those milliseconds, there are a huge number of happenings that pass us by.

Using the latest high-speed cameras, Richard travels into this lost time meeting the lightning chasers whose technology and tenacity have helped explain one of nature's most awesome and fleeting phenomena.

A lethal shockwave is made 200 times slower to study its progression as it turns air into a force strong enough to shatter solid rock. And, under the sea, a crustacean harnesses an invisible force turning it into the most powerful knockout blow in the ocean.

BR/LS2




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